Master of Arts (MA) in geluidsontwerp
- San Francisco, Verenigde Staten
- Online
MA (Master of Arts)
DUUR
4 semesters
TALEN
Engels
TEMPO
Full time
DEADLINE VOOR AANMELDING
EERSTE STARTDATUM
Jan 2026
COLLEGEGELD
USD 1.615 *
STUDIE FORMAAT
Afstand leren, Op de campus
* voor huisstudenten | $ 1.276 / eenheid voor internationale studenten. Er zijn extra kosten van toepassing
De MA in Sound Design biedt studenten gerichte studiotraining in geluidsontwerp, digitale audiowerkstations en industriestandaardpraktijken bij het creëren van sonische werelden voor visuele media. De nadruk wordt gelegd op creatieve technieken voor geluidsontwerp en redactionele praktijken in het gelaagd maken van geluiden in synchronisatie met visuele media.
Graduate students will meet the following student performance criteria:
Listening Skills and Critical Thinking
- Demonstrate an advanced understanding of the singular elements and overall combinations of sound design
Soundtrack for Visual Media
- Creëer geluid dat de emotionele impact van visuele beelden ondersteunt of versterkt
Production Skills and Technical Knowledge
- Demonstrate proficiency with software related to contemporary sound production techniques
Professional Readiness
- Denk kritisch na en toon flexibiliteit bij het maken of bewerken van audio voor de behoeften van de klant
- Complete a final project which reflects professional goals
Academy of Art University Learning Outcomes
Graduates of the Academy of Art University will demonstrate the ability to:
- Produce a body of work suitable for seeking professional opportunities in their chosen field of art and design.
- Solve creative problems within their field of art and design, including research and synthesis of technical, aesthetic, and conceptual knowledge.
- Communicate their ideas professionally and connect with their intended audience using visual, oral, and written presentation skills relevant to their field.
- Execute technical, aesthetic, and conceptual decisions based on an understanding of art and design principles.
- Evaluate work in their field, including their own work, using professional terminology.
- Recognize the influence of major cultural and aesthetic trends, both historical and contemporary, on art and design products.
- Learn the professional skills and behaviors necessary to compete in the global marketplace for art and design.
Academy of Art University offers some of the best training and hands-on experience to help accelerate careers in music production. We pride ourselves in doing an exceptional job preparing you to excel in your chosen profession. Our degree programs are designed to equip aspiring music professionals with a comprehensive toolbox of marketable skills that lead to success in the music industry.
Score Composer
Compose original music to accompany narrative storytelling in visual media. Work with sound editors and mixers to balance music with other soundtrack elements, creating the sonic world in which characters live. Drive the emotions of the audience by crafting musical ideas that reflect the unspoken thoughts of a character.
Music Editor
Work closely with a composer to effectively create music scores that drive the emotion of the scene. Create temp scores. Edit music to fit specific cue lengths and effectively create just the right music cues to fit the scene.
Production Recordist
Manage the set and location sound recordings. Quality checks all recorded material from set and location. Assist the production mixer in all duties. Maintain equipment.
Re-recording Mixer
The last step in post-production is the final mix. Effectively balance music, dialogue, and SFX into a cohesive soundtrack that supports and enhances visual storytelling. Work on large format audio consoles with hundreds of audio tracks, and craft the sonic world for visual media.
Sound Designer
Be responsible for the overall aural concept of a film, game, or other media. Collaborate with other creatives to develop a cohesive sound and create specific sounds for visual media.
Sound Editor
Edit dialog, sound effects, ambiances, and other sounds to fit with the visual material. Use filters and plug-ins to transform audio for a specific setting. Work with the Supervising Sound Editor to deliver all audio assets for a given project, whether film, game or animation.
Eenheidsvereisten
| Belangrijk | 33 |
|---|---|
| Afgestudeerd in de vrije kunsten | 3 |
| Totaal | 36 |
Graad Vereisten
- Succesvolle afronding van de laatste portefeuillebeoordeling
- Minimaal 2.0 cumulatieve GPA
- Een minimumcijfer van C in alle vereiste 36 eenheden
leerplan
Semester 1
- MPT 632: Geluidsontwerp (major)
- MUS 601: Voorbereiding op Pro Tools-gebruikerscertificering (hoofd)
- MUS 602: overzicht van de soundtrackindustrie (groot)
Semester 2
- GLA 658: Creatieve perspectieven in geluidsontwerp (afgestudeerd Liberal Arts)
- MUS 616: Audioproductie (major)
- MUS 643: Creatief geluidsontwerp voor visuele media (major)
Semester 3
- MUS 617: geluidsontwerp voor games (major)
- MUS 629: Muziekbewerking voor visuele media (hoofdvak)
- MUS 701: Voorbereiding op ProTools 2-operatorcertificering (hoofd)
Semester 4
- MUS 705: Experimenteel geluidsontwerp en synthese (major)
- MUS 715: De muziekmix (majoor)
- MUS 780: professionele praktijken op het gebied van muziek en geluidsontwerp (major)


